One free interaction
originally published by Chris Noessel on January 27, 2009
“One free interaction” is a prospective design pattern that gives software and hardware a more humane feel. It exists outside of task flows and the concept of users as task-doers. Instead it sits in the “in between” spaces, suiting users as fidgeters, communicators, and people who play with things.
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The above article is from Chris Noessel who has seen a trend in what he calls “free interactivity.” Its basically the digital equivalent of a doodle to pass the time. In essence, its a way of connecting the machine to the user in a an emotionally way.
